"Keybind for Blueprint Menu" mod conflict
@Almine , Hi, I made a modpack and noticed that one of your mods "Keybind for Blueprint Menu" does not work with the mod "Smart!" by not allowing you to open the paint menu by clicking on the "x", that's the same with the mod's bind, and on top of that, when you click on one of these binds, the character loses the ability to slide before reloading into the world. After deleting the "Smart!" mod, this problem disappears, is it a conflict of mods or is it just a bug with me?