Is logging player chat in a server possible?

Quick Answer: No. The actual processing of chat messages doesn't appear to go through any of the Core.Log hooks, which means you'd need a mod, which means normal clients can't connect.

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I'm trying to figure out if there is any way to hook into Satisfactory to log/process the chat that players send in game. It doesn't appear in any log currently, and the mods I've found all seem to be client side, not server side.

As this seems to be something pretty obvious and - I assume - simple to implement, I am wondering if there is some fundamental design issue that has stopped someone from writing something that does it?

Or am I just blind and there's a --log-chat param or something that I missed?
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