Satisfactory ModdingSM
Satisfactory Modding2w ago
5 replies
AniMouse

Oops! All Zoops and custom conveyor attachments wrongly considered zoopables

@Bababooie I have been testing a number of mods and have found out an oversight in your algorithm of checking if building is zoopable. Specifically with conveyor attachments. Here is an example of mods which have their conveyor attachments incorrectly:
- Weighted Splitters and Conveyor Junctions from Simple Conveyor Logistics
- Logistic caps from Factory Style
You would usually not want to use zoopable mode for these, and any splitters/mergers to this extent

I guess the best solution is to mark FgFactoryConnectionComponent class as an exception for zoopables
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