Hello guys, need some help setting up Unreal Editor for my first small mod.
I want to add a 0-degree ramp (a flat one, like a regular foundation) to the game, purely for the purpose of snapping railway tracks at a specific incline (I use Infinite Nudge to precisely adjust the ramp's pitch with 0.1 accuracy). Ideally, I'd like to reuse the mesh from one of the foundations from Concrete Construction, adding that mod as a dependency. However, I can also make do with vanilla foundations – my only requirement is a size of 400x400x50.
I've installed all the necessary tools following the guide on https://docs.ficsit.app and have set up the Starter Project, but I've run into two problems: - I created a new mod (plugin) via Alpakit, and it appeared in the Content Drawer in UE, but it doesn't show up in the mod list within the Alpakit modlist itself. - I can't figure out how to properly add Concrete Construction as a dependency, how to correctly reference its assets, and how to register my new ramp in CC category within the Build Menu. I have ContentInspector already installed, so I can see the class names from Concrete Construction.
Solution
I figured out bout Alpakit - I've just placed my mod in wrong directory, outside of SatisfactoryModLoader/Mods.
Also, I figured what vanilla flat roof works exactly as I need, so I don't need add nothing.