A while back I lost the project files for a mod I was working on when the drive it was on died. It’s not particularly important, as I was mostly playing around and trying to learn different things. I do, however, still have a cooked version of the mod, which gave me the idea to use UEAssetToolkit to dump the assets and convert them into usable ones.
I was able to get the assets to dump easily enough, but AssetGenerator crashes when trying to find scripts that are packaged in the mod’s DLL. I’m still new to all of this, but my assumption is that this is the same reason for stub assets in toolkit dumps of the vanilla game.
I was thinking about working on a modification to the toolkit that would make AssetGenerator ignore missing scripts and/or generate a stub for it. I know this might be a niche use case, but do you guys think something like this would be possible and if/so, useful to anyone else?