I've been trying to use LiveStreamingServerNet to write a server to recive a rtmp stream and then restream to 2 or more platforms. I got it to the point where I wanted to test it, however I get a really weird backtrace when it started up, I'm looking for help to try and figure out why this happned. I'm new to C# as a whole and am really confused by the backtrace since it seems to be a issue in LiveStreamingServerNet and not my code. My code is here https://git.nullrequest.com/lunarequest/stream_split
A .NET implementation of RTMP live streaming server, supporting HTTP-FLV, WebSocket-FLV, HLS, Kubernetes, cloud storage services integration and more. - josephnhtam/live-streaming-server-net