Hi everyone I’m building a Unity app (VR + Mobile) that needs a WebSocket client for WebRTC signaling (connecting to Supabase Realtime over WSS) for casting VR visuals to a mobile device.
Requirements: • Works with Unity Package Manager (UPM) or easy Git URL install • Supports WSS (secure WebSocket) • Works on Android, Windows, and Quest • Lightweight (no heavy SDKs)
I tried NativeWebSocket and websocket-sharp, but I’m running into assembly/package issues.
Does anyone recommend a stable UPM-compatible WebSocket package for Unity that fits this use case?
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