The issue I'm running into currently is that certain enemies will spawn and be unkillable (or even if we one-shot them, they come back to life as if nothing ever happened to them. It happens with anything from slimes, cave bats, to EoC adds. Any idea what might be causing this? Preferably fixed by a misconfigured config, but we're also fine with removing a mod, depending on what it is.
We are hosting through the in-game Host&Play menu.
Tmodloader is on latest stable version (fresh install), and Terraria is on 1.4.4.9 (also fresh install.
Modlist:
[
"MaxStackExtra",
"ShorterRespawn",
"WMITF",
"AutoTrash",
"OreExcavator",
"CompareItemStats",
"BannerBoost",
"ArmorReforge",
"OmniSwing",
"Census",
"SubworldLibrary",
"FargoSeeds",
"BossCursor",
"MBStats",
"ShopExpander",
"LansUnlimitedBuffSlots",
"NoDefenseDamage",
"CalamityModMusic",
"CalamityMod",
"FargowiltasSoulsDLC",
"Fargowiltas",
"Luminance",
"FargowiltasSouls",
"SerousCommonLib",
"ClientsideLagPrevention",
"badass",
"MagicStorage",
"DialogueTweak",
"StarsAbove",
"FargoEnemyModifiers",
"JourneyDRPC",
"AlchemistNPCLite",
"BossChecklist",
"CalValEX",
"FargowiltasCrossmod",
"miningcracks_take_on_luiafk",
"RecipeBrowser",
"LobotomyCorp",
"WingSlotExtra"
]