If you followed my ramblings about normal and "reflection maps" imports into Substance 3D Painter, here are the filters I used. If not, fear not.
Included in the
Satisfactory.sbsar
Satisfactory.sbsar
file are two filters: - RG Normal Map: Computes the Z (blue) channel on normal maps exported from Unreal Editor if they only contain the red and green channels, so the normal map can be processed by Painter. - Reflection Map Unpacking: Unpacks the typical "reflection map" used in Satisfactory materials into its separate channels usable by Painter. Requires, that you create a user-defined channel named
Refl
Refl
.
You only need to import the
Satisfactory.sbsar
Satisfactory.sbsar
file into Painter. I included the
Satisfactory.sbs
Satisfactory.sbs
file, if you want to do changes to the graphs with the Designer or even just wanna look at them.