In my Fluids mod, I'm trying to configure keys to modify buoyancy and speed in swimming mode.
The keys are recognized and displayed in the options.
However, I don't know how to reference my FGInputMappingContext.
I have a Mod Subsystem blueprint in which I've added an Add Mapping Context node.
But I'm not getting any response when the keys are pressed.
In the example, it is added to the widget