I'm stuck. I try to cleanup the node clusters of the resource scanner by removing base game nodes from the scanner, that I have replaced already, so they don't show doubled on the radar/resource scanner. I do this with the attached blueprint function, which is called by my C++ mod subsystem parent.
I get successful "removed node" messages in the log, but a subsequent debug on mNodeClusters shows they are still in there. What am I doing wrong?