exports = await getAssemblyExports("MyPitch.Browser.dll");
export function postAudioData(data, length) {
var memory = exports.memory;
console.log(memory) //undefined?
var floatData = new Float32Array(memory, data, length).slice();
player.feed(data);
console.log(JSON.stringify(floatData))
}
exports = await getAssemblyExports("MyPitch.Browser.dll");
export function postAudioData(data, length) {
var memory = exports.memory;
console.log(memory) //undefined?
var floatData = new Float32Array(memory, data, length).slice();
player.feed(data);
console.log(JSON.stringify(floatData))
}