R
Reactiflux

Rinkusu – 23-59 Jan 29

Rinkusu – 23-59 Jan 29

LLaRynk1/30/2022
Hi, how do I make the keyboard detection "game-friendly" please ? It's for a pong game, for now the keyboard detection works just as usual for text input I mean when I press a key there's a short moment when it doesn't move
UUUnknown User1/30/2022
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LLaRynk1/30/2022
document.addEventListener('keydown', (e) => manageInputs(e.key))
document.addEventListener('keydown', (e) => manageInputs(e.key))
UUUnknown User1/30/2022
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LLaRynk1/30/2022
function manageInputs(key) {
switch(key) {
case 'a':
leftRectY - 10 >= 5 && (leftRectY -= 10)
break
case 'q':
leftRectY + 10 <= 485 && (leftRectY += 10)
break
case 'ArrowUp':
rightRectY - 10 >= 5 && (rightRectY -= 10)
break
case 'ArrowDown':
rightRectY + 10 <= 485 && (rightRectY += 10)
}
}
function manageInputs(key) {
switch(key) {
case 'a':
leftRectY - 10 >= 5 && (leftRectY -= 10)
break
case 'q':
leftRectY + 10 <= 485 && (leftRectY += 10)
break
case 'ArrowUp':
rightRectY - 10 >= 5 && (rightRectY -= 10)
break
case 'ArrowDown':
rightRectY + 10 <= 485 && (rightRectY += 10)
}
}
UUUnknown User1/30/2022
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UUUnknown User1/30/2022
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LLaRynk1/30/2022
I don't get what I should do with that, doesn't look like 'keyup' is the thing
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LLaRynk1/30/2022
thx a lot !
UUUnknown User1/30/2022
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R
Reactiflux

Rinkusu – 23-59 Jan 29

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