No entity shadows
I'm using Sildur's shaders but this problem persists in other shaders as well. I've looked at options but entity shadows are on. Any idea on what causes this

FPS rapidly decreasing in certain situations
I use a 16x PBR self-made texture pack that makes the game look nicer and helps it run alongside shaders like Complementary Reimagined which supports PBR. I am certainly aware that the pack is intensive but its worth mentioning that in previous versions of Iris and Sodium my game played at around 40FPS-lowest 80FPS-highest @ 20 RendDist - 12Sim.Dist -16ShadowDist - with tons of intensive mods.
Currently, im running my game at 16Rend.Dist - 8Sim.Dist - 10ShadowDist - Very Few Mods @ 1080p - RTX3070 - Ryzen 9 5900x - 8GB allocated. This gets me 160FPS-highest -10-Lowest
In other words my system is taking up significantly more resources since as far back as 1.19.3 and while I am aware this is partly because Minecraft is terribly optimised and makes frequent changes to its code. Slowdowns such as these have never been as bad before while mods such as Iris and Sodium have been installed at least. While it might at first look like a matter of hardware limitation, I have turned settings down super low to compensate for this performance issue but to no avail.
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Post processing only shaders are broken (Sodium 0.5.2, Iris 1.6.8)
I just updated to Sodium 0.5.1 and Iris 1.6.7 and now the terrain is invisible. It happens without any other mods installed. Turning off shaders fixes it. I attached the game log and the shader that im using

[General Shader] Shader Shadow Problem
hello! i've installed a new version of IRIS and the latest version of the astralex shader, for some reason, shadows for entities other than the players are not rendering, i have checked the settings and are supposed to be on.
I've got an error concerning iris /sodium and don't know what it could be trying to update to 1.20.1
https://paste.ee/p/H8ihz
Hi, Thank you for your assistance
List of mods:...
World doesn't render without shaders
Ik someone made a post about this earlier, but I don't have the NoFog mod, and idk what else would cause it.

Will iris be compatible with vulkan mod?
vulkan mod is a new renderer for minecraft that uses vulkan api fore more performance
After updating i can only see 1 chunk(16x16x16). enabling shaders shows the entire world again
I added screenshots to show what happens when enabling or disabling shaders.

Everything white with iris 1.6.7 and sodium 0.5.1
After installing the latest versions of both mods my game looks like that with shaders.
Here is the log: https://pastebin.com/eSgvGVhr...

I have Sodium and Iris up to date but Iris Crashes
I installed The latest for Iris, but it just says that Iris could not start, and there's no crash report. Picture Attached, any help is appreciated.

Broken light level with Sodium 0.5.1/Iris 1.6.6 and vanillaAA shader
A number of block appear full-black when using said combination

Trouble running with mods
I'm tryin to run iris+sodium with a variety of mods but every time I go to launch it crashes with error code -1. Not exactly tech savvy so if anyone can explain what the problem is in layman's terms that'd be very helpful.
Dimension Mod Compatibility with Iris in 1.19.2
I'm currently developing a mod that adds a new custom dimension and my friend (who has a better setup than me) tested the dimension in singleplayer with Iris 1.6.5 and Sodium 0.4.4 and with the Complementary Reimagined shader and noticed that there were no smooth lightning or shadows.
I saw this was an issue on the latest Minecraft Version, but I am asking here if it's also the same issue for 1.19.2 or if I just made a mistake in the dimension code.
If the issue comes from Iris, will it be solved for 1.19.2 ?...