float orthoSize = 10f;
float aspectRatio = viewportSize.X / (float)viewportSize.Y;
cameraView = Matrix4X4.CreateOrthographic(orthoSize * aspectRatio, orthoSize, 0, 1);
float orthoSize = 10f;
float aspectRatio = viewportSize.X / (float)viewportSize.Y;
cameraView = Matrix4X4.CreateOrthographic(orthoSize * aspectRatio, orthoSize, 0, 1);