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public class Character
{
public string? Name { get; set; } // In-game identifier.
public Guild? Guild { get; set; } // In-game guild identifier.
public Character(string Name)
{
this.Name = Name;
}
public Character(
string Name,
Guild Guild,
)
{
this.Name = Name;
this.Guild = Guild;
}
}
public class Guild
{
public string? Name { get; set; } // Name of Guild. (i.e "chumbucket & Associates").
public Character[]? Members { get; set; } // Array of characters.
public Guild(string Name, Character[] Members)
{
this.Name = Name;
this.Members = Members;
}
}
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List
or HashSet
(if you need quick lookups and guaranteed uniqueness) is better for dynamic collectionsSign In and Join Server To See
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