i have a property for a transform that holds several values, including position. and i have a setter block to handle logic that if the positional values were to be moved, any child object should move accordingly with it. however when i call
myObject.Transform.position = new Vector2(7, 2);
myObject.Transform.position = new Vector2(7, 2);
it does not invoke the setter method of the gameobjects transform property.
any advice would be quite lovely. The setter method is not yet finished, but i got stuck with this.