How do you handle loaders and 'flash' with TRPC?
Hey
I'm working with the T3 stack and I'm bored about loaders everywhere. When the data is not cached, I need to show a loader or a skeleton for ≈ 1s, it feels slow and there is a lot of "layout shift". I didn't find a way to avoid them. Is full SSR the way to go?
How do you handle that?
I'm working with the T3 stack and I'm bored about loaders everywhere. When the data is not cached, I need to show a loader or a skeleton for ≈ 1s, it feels slow and there is a lot of "layout shift". I didn't find a way to avoid them. Is full SSR the way to go?
How do you handle that?
