❔ Better way of handling this?switch (syncMessage.type)
{
case "Obj1":
Obj1.HandleUpdate(syncMessage.data);
break;
case "Obj2":
Obj2.HandleUpdate(syncMessage.data);
break;
case "Obj2":
Obj2.HandleUpdate(syncMessage.data);
break;
default:
break;
}
Is there a better way of handling this? The objects all inherit from the same base abstract class which contains the HandleUpdate method. The syncMessage.type is a string and I don't think I can change that (not 100% sure)
It feels like the strategy pattern might be what I'm after but this implementation already uses 3 classes per object and I'd rather not add more. Any ideas?
Edit: Cleaned code up to remove information irrelevant to the question