HGL
foreign-sapphire
Witcher 3 low fps
Hi guys. I have tried the witcher on linux but it doesn't work. After i launch the game i have only 30 fps and i don't know why. I have tried whit medium and high settings and still 30fps and the GPU usage is around 40-50%. I'm using proton experimental bleeding edge.
dlss has been enabled same fps on every option of dlss
RTX is disabled
My environment Variables:
DXVK_ASYNC=1
VKD3D_CONFIG=dxr11
RADV_PERFTEST=rt
PROTON_ENABLE_NVAPI=1
VKD3D_FEATURE_LEVEL=12_1
GPU: RTX 2060 mobile
CPU: Intel Core i5-9300H (8) @ 4.1 GHz
RAM: 16GB
6 Replies
foreign-sapphireOP•3y ago
optimistic-gold•3y ago
Are you sure that vsync is disabled in settings?
foreign-sapphireOP•3y ago
Yes
extended-salmon•3y ago
what launch arguments did you use?
foreign-sapphireOP•3y ago
DXVK_ASYNC=1
VKD3D_CONFIG=dxr11
RADV_PERFTEST=rt
PROTON_ENABLE_NVAPI=1
VKD3D_FEATURE_LEVEL=12_1
extended-salmon•3y ago
I mean stuff like
-dx11
etc.
I have tried to launch it with your arguments and without them, but did not see much difference otherwise.
The game ran really well maxed out without raytracing during cutscenes but when there are many thing on the screen during normal gamplay (so no cutscenes), the game has not so good performance.
My specs are:
AMD Ryzen 7 5800X (16) @ 3.800GHz
NVIDIA GeForce RTX 2070 SUPER
driver: nvidia-open 525.60.11-3
The lows were around 40-45
Considering how bad it runs on Windows, after some fast bleeding edge Proton patching (it didn't even launch on Linux until now), I would say DX12 performance is just this bad.
:shrug4:
but I might be wrong
On Windows I could get around 110-120 fps on this setup on 1080p
Here it crashes when RTX is enabled
it even did so on Windows ocassionally
and with ray tracing I could get tops around 35 fps with maxed out DLSS, so a joke