❔ How make the player stop seeing at distance.
I'm making a horror game, and I need to know how to make the player stop seeing at a certain distance, like in this picture
In Unreal, I'd use black environmental fog
But a workaround could be a sphere with inverted normals attached to the user
With a shader that takes intersection with geometry into account and fades the color out
the general technique is called "clipping" or "distance fog", it was super common in the 90's and early 00's.
But, I use Unity
Do the same but in Unity, then
Was this issue resolved? If so, run
/close- otherwise I will mark this as stale and this post will be archived until there is new activity.