✅ How to reference gameObject in OnCollisionEnter2D?
public void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "wall_up") { Debug.Log("Collision detected!"); } }
public void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "wall_up") { Debug.Log("Collision detected!"); } }
I don't want to detect collision of the game object the script is tied to, I want to detect collision of an instantiated object called _cell. How do I reference _cell in the collision function?