Tropico 6 on flatpak

System Info:
Heroic Version: 2.5.2 Yamato
Legendary Version:  0.20.31 Dark Energy (hotfix #5)
GOGdl Version: 0.5
OS: Freedesktop SDK KERNEL: 6.1.1-1-default ARCH: x64
CPU: Intel Gen Intel® Core™ i5-13600K @4.32 GOVERNOR: powersave
RAM: Total: 31.06 GiB Available: 27.47 GiB
GRAPHICS: GPU0: Navi 21 [Radeon RX 6800/6800 XT / 6900 XT] VRAM: 1MB  
PROTOCOL: wayland

Game Settings: {
    "autoInstallDxvk": true,
    "autoInstallVkd3d": true,
    "preferSystemLibs": false,
    "nvidiaPrime": false,
    "offlineMode": false,
    "enviromentOptions": [],
    "wrapperOptions": [],
    "showFps": false,
    "showMangohud": false,
    "useGameMode": true,
    "useSteamRuntime": false,
    "language": "",
    "wineVersion": {
        "bin": "/home/nf/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Proton 7.0/proton",
        "name": "Proton - Proton 7.0",
        "type": "proton"
    },
    "winePrefix": "/home/nf/Data/Games/Heroic/Prefixes/Tropico 6"
}

Game launched at: Sun Jan 01 2023 13:56:51 GMT+0100 (Central European Standard Time)

Launch Command: /app/bin/gamemoderun /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/gogdl launch /home/nf/Data/Games/Heroic/Tropico6 1941218424 --platform linux

Game Log:
Running Tropico 6 (German)
gamemodeauto:
dbus[1263]: arguments to dbus_pending_call_block() were incorrect, assertion "pending != NULL" failed in file ../../dbus/dbus-pending-call.c line 766.
This is normally a bug in some application using the D-Bus library.

  D-Bus not built with -rdynamic so unable to print a backtrace
4.26.1-0+patch19 522 0
Disabling core dumps.
Exiting abnormally (error code: 1)
Launch command: ['/home/nf/Data/Games/Heroic/Tropico6/start.sh']
All processes exited
Was this page helpful?