Can't run SWAT 4 on Steam Deck

I used to be able to do it up unill yesterday whencI formatted my steam deckcI reinstalled the Heroic lunch and the game from the luncher went to play it it acted like the game was sarting then then play button came back like as if Heroic just gave up trying to run it. System Info: Heroic Version: 2.5.2 Yamato Legendary Version: 0.20.31 Dark Energy (hotfix #5) GOGdl Version: 0.5 OS: Freedesktop SDK KERNEL: 5.13.0-valve36-1-neptune ARCH: x64 CPU: AMD Custom APU 0405 @2.25 GOVERNOR: schedutil RAM: Total: 14.49 GiB Available: 12.47 GiB GRAPHICS: GPU0: VanGogh [AMD Custom GPU 0405] VRAM: 512MB
PROTOCOL: x11 Game Settings: { "autoInstallDxvk": true, "autoInstallVkd3d": true, "preferSystemLibs": false, "nvidiaPrime": false, "offlineMode": true, "enviromentOptions": [], "wrapperOptions": [], "showFps": false, "useGameMode": false, "language": "", "wineVersion": { "bin": "/home/deck/.local/share/Steam/steamapps/common/Proton - Experimental/proton", "name": "Proton - Proton - Experimental", "type": "proton" }, "winePrefix": "/home/deck/.wine" } Game launched at: Sun Jan 22 2023 10:01:56 GMT-0800 (Pacific Standard Time) An exception occurred when launching the game: TypeError: Cannot read properties of undefined (reading 'replace') at setup (/app/bin/heroic/resources/app.asar/build/electron/main.f5946442.js:6:2507) at async prepareWineLaunch (/app/bin/heroic/resources/app.asar/build/electron/main.f5946442.js:7:1234) at async W.launch (/app/bin/heroic/resources/app.asar/build/electron/main.f5946442.js:54:5844) at async /app/bin/heroic/resources/app.asar/build/electron/main.f5946442.js:141:12 at async node:electron/js2c/browser_init:193:551
2 Replies
correct-apricot
correct-apricot3y ago
I think this is going to get fixed in Heroic 2.6.0
like-gold
like-goldOP3y ago
Nvm just reinstalled everything works fine now. Now it's not working again

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