using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class logic : MonoBehaviour
{
public int playerscore;
public Text score;
[ContextMenu("IncreaseScore")]
public void addScore()
{
playerscore = playerscore + 1;
score.text = playerscore.ToString();
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class logic : MonoBehaviour
{
public int playerscore;
public Text score;
[ContextMenu("IncreaseScore")]
public void addScore()
{
playerscore = playerscore + 1;
score.text = playerscore.ToString();
}
}