❔ Creating a grid
Trying to create a 5 x 5 grid, but because object is 3d it shows up sideways
using UnityEngine;
public class LevelManager : MonoBehaviour
{
// V = vertical grid qty
private const int V = 5;
// H = horizontal grid qty
private const int H = 5;
[SerializeField]
private GameObject tile;
// Start is called before the first frame update
private void Start()
{
CreateLevel();
}
// Update is called once per frame
private void Update()
{
}
private void CreateLevel()
{
float tileSize = tile.GetComponent<MeshRenderer>().bounds.size.x;
{
for(int x = 0; x < H; x++)
{
for(int z = 0; z < V; z++)
{
GameObject newTile = Instantiate(tile);
newTile.transform.position = new Vector3(tileSize * x, 0, tileSize * z);
}
}
}
}
}using UnityEngine;
public class LevelManager : MonoBehaviour
{
// V = vertical grid qty
private const int V = 5;
// H = horizontal grid qty
private const int H = 5;
[SerializeField]
private GameObject tile;
// Start is called before the first frame update
private void Start()
{
CreateLevel();
}
// Update is called once per frame
private void Update()
{
}
private void CreateLevel()
{
float tileSize = tile.GetComponent<MeshRenderer>().bounds.size.x;
{
for(int x = 0; x < H; x++)
{
for(int z = 0; z < V; z++)
{
GameObject newTile = Instantiate(tile);
newTile.transform.position = new Vector3(tileSize * x, 0, tileSize * z);
}
}
}
}
}