❔ Ignore fallback folders that don't exist in a NuGet config (MSB4018)?
I installed a "portable" .NET build of Godot that leaves behind a file
Why does indexing and building break on my laptop but not on my desktop? Why, when the fallback folder isn't found, is it not just ignored like it is on my desktop?
%APPDATA%/NuGet/config/Godot.Offline.Config which defines a fallback folder in Godot's settings folder. The thing is, I have it on a USB drive so the file that was generated on my C drive points to a directory on my F drive. On my laptop, everything becomes broken, the .NET namespaces can't be found, and MSBB4018 is thrown when trying to build while the Godot config file exists. On my desktop, nothing is wrong and the file coexists.Why does indexing and building break on my laptop but not on my desktop? Why, when the fallback folder isn't found, is it not just ignored like it is on my desktop?