Please cache licensing key rather than check every build
Every time I attempt to build an aspect today, I'm getting an error that I've got an invalid license key and that I should get one from the Metalama website, which appears to be offline. I'd like to request that the local licensing scheme be updated to support say, a three-day cache or so. In the future, if the licensing server goes offline, at least it'll work over the weekend until your team is able to resolve the issue.
Thanks!
Thanks!