How to stop mobs de-spawning?
Hi, I'm running a Purpur server, and use the Quests plugin to make quests. The issue is that, some quests involve the player fighting mobs. It will spawn mobs for them, and it requires the player to kill them.
The issue is that if the player dies, they return to their bed, the area unloads, and the mobs despawn. So when the player returns, they can nolonger complete the quest, as the mobs are gone. I have set the mobs to spawn with names, as I assumed name-tags make them perisstent. Is there a way to make the mobs remain? Or maybe keeping the chunks loaded until they complete the quest or the quest times out? Thanks!
The issue is that if the player dies, they return to their bed, the area unloads, and the mobs despawn. So when the player returns, they can nolonger complete the quest, as the mobs are gone. I have set the mobs to spawn with names, as I assumed name-tags make them perisstent. Is there a way to make the mobs remain? Or maybe keeping the chunks loaded until they complete the quest or the quest times out? Thanks!