Blurry LODs

It seems that in some parts the lod's are blurred. Im 99% sure it's due to SSAO, and pretty sure someone has reported this before (if im remembering correctly). Its not very important, but nice to have it fixed.
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14 Replies
coolGi
coolGi8mo ago
also some artifacts of ssao
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eden
eden8mo ago
i vouch as this also happens to me
Null
Null8mo ago
increasing sample count should improve it (at the cost of performance) this doesn't look right though, is that only when zooming?
coolGi
coolGi8mo ago
Yup, when zoomed out it look blurry like the first photo
Null
Null8mo ago
must be something about the FOV breaking the SSAO calc
ThunderBolt
ThunderBolt8mo ago
someone other than me reported it and i took an active role on proving that it was true, also got a more better optimized settings that doesnt change the samples(perfomance) https://discord.com/channels/881614130614767666/1153402881123303485 here, found it.
coolGi
coolGi8mo ago
Yup, remembered someone reported it before, but couldn't find it at the time
BackSun
BackSun8mo ago
If someone wants to change the default settings I’m good with that.
ThunderBolt
ThunderBolt8mo ago
try em before changing.
chickenbobbobba
chickenbobbobba7mo ago
oh i thought DH just used AA lmao
Steveplays
Steveplays7mo ago
Should be possible with a shaderpack when Iris/DH compat is done, FXAA at least TAA would need motion vectors iirc
Null
Null7mo ago
you only need motion vectors for moving things, which DH doesn't so should be fine
Steveplays
Steveplays7mo ago
oh cool!
Unknown User
Unknown User7mo ago
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