Connected Textures Inconsistency w/ Complementary Unbound
It's exactly what it looks like; latest version on Fabric, Continuity, Sodium, and Iris (updated everything today just to be sure).
Seems to only occur where sunlight falls, but works perfectly fine in unlit areas/shadows.
Other shader packs don't seem to have this issue, nor does the vanilla lighting. I really like the look of complementary and with how popular it is, I was also wondering if this was a well known and/or old issue.
Any help would be appreciated :)
Seems to only occur where sunlight falls, but works perfectly fine in unlit areas/shadows.
Other shader packs don't seem to have this issue, nor does the vanilla lighting. I really like the look of complementary and with how popular it is, I was also wondering if this was a well known and/or old issue.
Any help would be appreciated :)
