NAME: Flux
ROLE: Duelist
Description:
Greek Agent of Chaos Flux has the ability to manipulate the chaotic forces. He disrupts the calm of order and breaks limits as he ensues disarray on the battlefield, giving him and his team the edge, while opponents can't help but worry about being his next target.
Passive: Chaotic Energy - Flux needs this to use his abilities. Chaotic energy refills every round. It does not replenish over time. Each location (A site, B site, both spawns, mid) Has chaotic energy. There are always 5 or 6 locations per map. If the map has 3 sites, the center site will be counted as a separate 6th location.
Ability E: Chaos Control (1 Charge, 60% Locational Chaos, cooldown 2 kills) - INSTANTLY harness the chaotic energy in Flux's current location. This energy can do one of four things if used in specific conditions.
If used while:
Standing still or slow-walking: gives an increase in damage dealt with your next bullet.
Running: gives a considerable speed boost for a short time.
In Air (not grounded) allows a double jump, after which you will not take fall damage.
When Low on HP: grants a powerful but short-lived heal (max heal is 35hp).
Certain situations have higher priority over others: Low hp > In Air > Running > Standing.
Ability Q: Order Break (1 Charge, 40% Locational Chaos, 40s cooldown) - EQUIP a blast of the Chaos, that, when activated, will start a short channel for an ability that gives all enemies in its radius a random negative status effect (I.e. vulnerable, deafened, concussed, etc.) For a short duration.
Ability C: Disorder Wall (1 Charge, 30% Locational Chaos, 30s cooldown) - EQUIP a chaos barrier ability. FIRE to create a short-lived wall of chaos energy to your left. ALT FIRE to place it on the right. The wall lasts 4s and blocks all Bullets and utility, however, it can be broken if 100 damage is dealt to it. The barrier is see-through, and enemies can walk through it.
Character limit :/