using ReactiveUI;
using System.Threading;
namespace MeksMathGame.ViewModels;
internal class SplashScreenViewModel : ViewModelBase
{
private string _startUpMessage = "Application Is Loading. . .";
private CancellationTokenSource _cts = new CancellationTokenSource();
public CancellationToken cancellationToken => _cts.Token;
public void Cancel()
{
_cts.Cancel();
}
public string StartUpMessage
{
get => _startUpMessage;
set => this.RaiseAndSetIfChanged(ref _startUpMessage, value);
}
}
using ReactiveUI;
using System.Threading;
namespace MeksMathGame.ViewModels;
internal class SplashScreenViewModel : ViewModelBase
{
private string _startUpMessage = "Application Is Loading. . .";
private CancellationTokenSource _cts = new CancellationTokenSource();
public CancellationToken cancellationToken => _cts.Token;
public void Cancel()
{
_cts.Cancel();
}
public string StartUpMessage
{
get => _startUpMessage;
set => this.RaiseAndSetIfChanged(ref _startUpMessage, value);
}
}