Role: Duelist
Bio: Romanian void-walker Zero is here, there, and everywhere. With his unique skill of manipulating his special void energy, he is a master of repositioning and can strike from anywhere at any time, and lets his blade do the dirty work.
Ability C: Withering Slash (2 charges) - EQUIP Zero's sword. FIRE to send a wave of energy forward, through the wall. Enemies hit by it will hear decoy gunshots behind them, as well as taking slight damage on direct hit.
Ability Q: Abyssal Infusion (1 charge) - INSTANTLY infuse your currently selected gun with void energy for 7 seconds. During this time, Zero's bullets shot from that gun will pass through any thickness of wall (the normal rule of only being able to shoot through one wall still applies), be mostly silent, and deal 50% less damage.
Signature E: Phase (1 charge, 2 kill CD) - When against a wall, activate to INSTANTLY phase through the wall and play an audio cue. You will be vulnerable for 2 seconds afterward. You can go through up to 2m thick walls with this ability, but it will always place you directly on the other side.
Ultimate X: Oblivion (7 points) - INSTANTLY plunge Zero's blade into the ground, which upon REACTIVATION will create a large void opening (7m radius). Anyone caught in or who walks into the ability will slowly take damage and has distorted vision (similar to that of the Paranoia orb in Spike Rush). Zero does not get any of the negative effects, moves faster, and gets slow health regen while in the void. You can pick the blade back up before deployment. Zero's allies are not affected by the ability whatsoever. If Zero dies, the ability ends immediately.