SHARP
Sentinel
Hailing from Egypt, the sound-manipulating agent Sharp cranks up the power-plays. With several methods of detecting enemies whilst being a lethal force himself, he is a powerful presence in battle and is not to be taken lightly.
Basic Abilities
C Ability (2 charges, 200¤):
Sonic Boom - INSTANTLY start a channel for a sonic boom ability. The blast will deafen and disorient anybody it hits in its trajectory, being similar to that of an Omen blind. Disorient is a new status that, unlike a concuss, doesn't apply a filter to the screen, but instead just makes it a warped image of what it was normally.
Q Ability (1 charge, 250¤):
Heightened Senses - HOLD FIRE to enhance your sense of hearing, being able to hear inaudible sounds, such as enemy weapon and ability pullouts, shift-walking, and having a larger hearing range. However, as a tradeoff, while this ability is active, you cannot hear normal sounds such as running or gunshots.
Signature Ability
E Ability (1 charge, free, 40s CD if destroyed):
Resonance - EQUIP an audio resonator. FIRE to place it on a wall at a target location. REACTIVATE to hear from the location of the resonator. The resonator is always visible to enemies. INTERACT to force-explode the resonator, creating a miniature Sonic Boom (C) in a spherical radius at it's location.
ULTIMATE
Ultimate X Ability (7 Points):
Powersound - EQUIP the Powersound ability. FIRE to create a powerful subsonic wave in a target radius on the floor in front of you. The wave will apply the Disorient effect and deal heavy damage to anyone caught in the ability. After 2 seconds, a quick-time event will occur. Succeeding at this will trigger the ability a second time in a slightly bigger range. This happens a maximum of 2 extra times, or 3 times in total.
Notes:
- The ability depicted in the image is Heightened Senses.
- Sharp's Resonance ability can be combined with Heightened Senses.