❔ Looping problem
Hey, I can't figure out what is not working in the logic behind my TurnsManager method in the GameEngine class. For some reason the game carries on even after either all heroes have been killed or after all Monsters have been eliminated. As you can see I have three lists, a HeroesParty list, a MonsterParty list and a TurnList. The property IsDead gets updated in all of them, so I really don't understand where it clogs... https://github.com/aleviti2/FInal-Battle
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