so we should be using the individual interfaces: ```csharp public readonly struct Angle<T> : IE
so we should be using the individual interfaces:
public readonly struct Angle<T>
: IEquatable<Angle<T>>
, IEqualityOperators<Angle<T>,Angle<T>, bool>
, IComparable<Angle<T>>
, IComparisonOperators<Angle<T>,Angle<T>, bool>
, IAdditionOperators<Angle<T>,Angle<T>,Angle<T>>
, IDivisionOperators<Angle<T>, T, Angle<T>>
, IDivisionOperators<T, Angle<T>, Angle<T>>
, IMultiplyOperators<Angle<T>, T, Angle<T>>
, IMultiplyOperators<T, Angle<T>, Angle<T>>
, IModulusOperators<Angle<T>, Angle<T>, Angle<T>>
, ISubtractionOperators<Angle<T>,Angle<T>,Angle<T>>
where T : IFloatingPointIeee754<T>public readonly struct Angle<T>
: IEquatable<Angle<T>>
, IEqualityOperators<Angle<T>,Angle<T>, bool>
, IComparable<Angle<T>>
, IComparisonOperators<Angle<T>,Angle<T>, bool>
, IAdditionOperators<Angle<T>,Angle<T>,Angle<T>>
, IDivisionOperators<Angle<T>, T, Angle<T>>
, IDivisionOperators<T, Angle<T>, Angle<T>>
, IMultiplyOperators<Angle<T>, T, Angle<T>>
, IMultiplyOperators<T, Angle<T>, Angle<T>>
, IModulusOperators<Angle<T>, Angle<T>, Angle<T>>
, ISubtractionOperators<Angle<T>,Angle<T>,Angle<T>>
where T : IFloatingPointIeee754<T>