It works on optifine as shown in the working image, but on iris the blocks just look like they are all glowing.
The same effect displayed on the iris image can be displayed on optifine if the texture provided with the mod isn't active.
I tried: using continuity (gives a resource reload error when the texture pack is loaded) using the fabulously optimized modpack using the original seus hrr3 shader file with the textures active
Is there any way to make this work or a reason it doesn't work? I'm willing to modify the texture pack if needed, but I have no clue what to do.