on break:
add past event-block to {blocks::*}
send past event-block
send event-block
on place:
add event-block to {blocks::*}
command /resetworld:
permission: op
trigger:
loop {blocks::*}:
set block at loop-value to loop-value's type
send loop-value's type
send loop-value
delete {blocks::*}
broadcast "&bワールドをリセットしました。"
on break:
add past event-block to {blocks::*}
send past event-block
send event-block
on place:
add event-block to {blocks::*}
command /resetworld:
permission: op
trigger:
loop {blocks::*}:
set block at loop-value to loop-value's type
send loop-value's type
send loop-value
delete {blocks::*}
broadcast "&bワールドをリセットしました。"