HGL
wise-white

Alan Wake Not launching

The game will try to launch for about 3 seconds then stop. running mesa 23.2.1 tried changing to different wine versions I also installed all of the wine dependencies using pacman the log is below.
81 Replies
multiple-amethyst
multiple-amethyst•2y ago
log isn't attached
deep-jade
deep-jade•2y ago
without logs, i can give you what has worked for me and others based on threads in this forum: - you need to use wine-ge-latest - you need mesa with the mesh shader patch applied to it. Not sure if this is available on shipping mesa versions yet, but in the mesa git 24.0 repository its supported - you need d3dcompiler_43 and d3dcompiler_47 basically though, the game works fine after that
wise-white
wise-whiteOP•2y ago
Sorry I thought I attached it
wise-white
wise-whiteOP•2y ago
thanks ill try and get d3dcompiler_43 and d3dcompiler_47
wise-white
wise-whiteOP•2y ago
just swapped to the upsteam version of mesa-git, and the latest ge-wine
deep-jade
deep-jade•2y ago
you need to enable dxvk and vkd3d and esync/fsync should be enabled id disable mango hud id also disable dxvk-nvapi you dont have an nvidia gpu
absent-sapphire
absent-sapphire•2y ago
what is fsr?
wise-white
wise-whiteOP•2y ago
amds version of dlss
absent-sapphire
absent-sapphire•2y ago
oh right is it working with allora's suggestions?
wise-white
wise-whiteOP•2y ago
when i try and disable dxvk it just bliks and says please wait still waiting
absent-sapphire
absent-sapphire•2y ago
don't disable dxvk, disable dxvk-nvapi you need dxvk
wise-white
wise-whiteOP•2y ago
thats what i meant
absent-sapphire
absent-sapphire•2y ago
i see if you want you can send the heroic log after trying to disable that
wise-white
wise-whiteOP•2y ago
this is what i see
No description
absent-sapphire
absent-sapphire•2y ago
heroic logs described here: #:pushpin: Read Me First | Frequently Asked Questions i'm curious as to what the command actually is
wise-white
wise-whiteOP•2y ago
wise-white
wise-whiteOP•2y ago
i think its the dxvk thing thats the issue
deep-jade
deep-jade•2y ago
you still have dxvk-nvapi enabled
absent-sapphire
absent-sapphire•2y ago
the problem is that it's hanging when they try to turn it off like this
deep-jade
deep-jade•2y ago
you should also uncheck "run game in offline mode"
wise-white
wise-whiteOP•2y ago
unchecked
deep-jade
deep-jade•2y ago
you cna probably just delete the prefix tbh
wise-white
wise-whiteOP•2y ago
dxvk-navapi is still hanging though
absent-sapphire
absent-sapphire•2y ago
look in the link that i sent and get the heroic log, which is different from the game log, after trying to uncheck the dxvk-nvapi button
deep-jade
deep-jade•2y ago
its possible too that wine is hanging out somewhere as a zombi process i guess i assume you have no saves right?
wise-white
wise-whiteOP•2y ago
wise-white
wise-whiteOP•2y ago
no saves
deep-jade
deep-jade•2y ago
this is what my settings look like
No description
absent-sapphire
absent-sapphire•2y ago
this looks funky
No description
deep-jade
deep-jade•2y ago
also fsr isnt really dlss.. as nvidia nvidia has a similar image sharpener shader .. but its basically just an image upresser personally id wipe the prefix and start over 😛
absent-sapphire
absent-sapphire•2y ago
i agree, i just wanted to see why it was breaking thanks for indulging me
wise-white
wise-whiteOP•2y ago
how do i do that no problem. thanks for the help
absent-sapphire
absent-sapphire•2y ago
delete this folder:
/home/ahmad/Games/Heroic/Prefixes/default/Alan Wake 2
don't recreate it, heroic will recreate it for you make sure you leave it the same within heroic and only delete the folder
deep-jade
deep-jade•2y ago
before you start the game do make sure dxvk-nvapi isnt enabled
wise-white
wise-whiteOP•2y ago
well i got a new error
extended-salmon
extended-salmon•2y ago
install vcrun2019 using winetricks
absent-sapphire
absent-sapphire•2y ago
new errors are almost always progress
extended-salmon
extended-salmon•2y ago
this is fixed in upstream wine so no workarounds should be needed for proton 9 🙂
deep-jade
deep-jade•2y ago
you should be able to get vcrun2019 in the heroic winetricks gui, which is a bit nicer ime haha
wise-white
wise-whiteOP•2y ago
thx
deep-jade
deep-jade•2y ago
just type it in the search and hit the install button (ignore the one i typed here, use vcrun2019 as stated, just an example image)
No description
wise-white
wise-whiteOP•2y ago
kinda struggling to find the winetrix gui on heroic
extended-salmon
extended-salmon•2y ago
there's a winetricks button in the settings where you were changing dxvk and vkd3d on/off
deep-jade
deep-jade•2y ago
at the bottom
wise-white
wise-whiteOP•2y ago
gottit
deep-jade
deep-jade•2y ago
this is where you'd install d3dcompiler_43 and 47
wise-white
wise-whiteOP•2y ago
gme runs ! ad crashes as soon as i select a difficulty ... ill take this as a win though. much progress. and thanks a lot. going to sleep heres the error in case you want to know
deep-jade
deep-jade•2y ago
yeah new logs would be good 😄
wise-white
wise-whiteOP•2y ago


absent-sapphire
absent-sapphire•2y ago
is this the entire log?
wise-white
wise-whiteOP•2y ago
yeah. its the wine log that the game gave me
absent-sapphire
absent-sapphire•2y ago
no, post the entire file open in folder, drag and drop it in
wise-white
wise-whiteOP•2y ago
absent-sapphire
absent-sapphire•2y ago
this isn't a heroic game log
wise-white
wise-whiteOP•2y ago


deep-jade
deep-jade•2y ago
thats heroic log not the game log
wise-white
wise-whiteOP•2y ago
deep-jade
deep-jade•2y ago
you dont seem to be using radv? looks like you may be using the amd proprietary driver
extended-salmon
extended-salmon•2y ago
don't ever use amdvlk again
deep-jade
deep-jade•2y ago
yeah its not a great plan .. radv is better in almost every way
extended-salmon
extended-salmon•2y ago
you are on arch, this is easy to fix sudo pacman -R amdvlk lib32-amdvlk sudo pacman -S vulkan-radeon lib32-vulkan-radeon you will get texture issues but mesa 23.3 fixes that I think so when arch updates mesa you will get the fix
wise-white
wise-whiteOP•2y ago
did it and the game works thanks all of the textures look fine, and there was no warning at the beginning saying mesh shaders aren't supported. I swapped over to the development mesa branch. mesa-git on the AUR Also this game runs significantly better than it did on window.
extended-salmon
extended-salmon•2y ago
really? not surprising tho I thought the only noticeable uplift would be on RDNA1 and lower
wise-white
wise-whiteOP•2y ago
Ray tracing performance is about the same maybe a little worse But 1440p fsr quality with everything on max settings with ray tracing off 120-140fps Drops to 30 the second I hit RT low though
extended-salmon
extended-salmon•2y ago
did you compile mesa yourself? if you did you can patch it to get more berf (either way it's extremely easy to compile) here are the 2 patches I currently use
extended-salmon
extended-salmon•2y ago
extended-salmon
extended-salmon•2y ago
(modified according to review comments)
extended-salmon
extended-salmon•2y ago
GitLab
radv,aco: Convert 1D ray launches to 2D (!26105) · Merge requests ·...
Because we use unaligned dispatches, 1D launches only use 8 threads per wave. Converting to 2D and fixing up launch IDs in the prolog significantly increases occupancy.
wise-white
wise-whiteOP•2y ago
I compiled it but I didn't do anything to it
extended-salmon
extended-salmon•2y ago
this PR gives about 50% uplift in ghostwire now did you use mesa-tkg-git? when you start compile it should print a big frog emoji if you got the frog emoji it's tkg
wise-white
wise-whiteOP•2y ago
No I just used mesa-git
extended-salmon
extended-salmon•2y ago
GitHub
GitHub - Frogging-Family/mesa-git
Contribute to Frogging-Family/mesa-git development by creating an account on GitHub.
extended-salmon
extended-salmon•2y ago
add this MR number (26105) into the customization.cfg copy this into userpatches
wise-white
wise-whiteOP•2y ago
Thanks. I'll probably into it in a bit. But I'm pretty happy with the non rt performance, and rt low is not worth a 70% performance hit.
extended-salmon
extended-salmon•2y ago
oh thought you were interested in RT I usually am for some reason
wise-white
wise-whiteOP•2y ago
I'm streaming using sunshine so 30 fps just isn't playable
deep-jade
deep-jade•2y ago
Tbh game looks great even with the software raytracing
wise-white
wise-whiteOP•2y ago
The input lag of 30fps + the decoding time is not great Tbh there isn't much of a difference. In most cases the ray tracing looks worse unless you turn denoising up to high
extended-salmon
extended-salmon•2y ago
damn it's that good?
deep-jade
deep-jade•2y ago
Digital foundary did an analysis you should look it up Tbh game looks good even on mostly low settings haha Ive tuned the settings some to run around 60fps on my rx 6700 Im somewhere in what id call "medium" Ime the biggest boon to perf is setting post process stuff to low. No percievable diff and like 10 to 20 fps gain ahah
wise-white
wise-whiteOP•2y ago
Really depends on the scene, but most of the time the images have to be side by side to notice. But I'm also just in the woods. Indoor scenes with glass and stuff will probably look much better with rt because you really can't fake that

Did you find this page helpful?