Elytra model with EMF not working the same when shaders are enabled
Hey, so I made an elytra model with EMF (entity model features) that is supposed to act like a cape and I noticed that some of my animations don't work as intended when shaders are enabled with iris.
I don't necessarily think its iris's fault, but it might be useful to find out what is causing this incompatibility. I have attached some examples of my problems:
1. my calculations for y speed do not seem to be accurate
2. Walking backwards should prevent the cape from going up, but it still does when I have shaders on (only at some angles though)
I don't necessarily think its iris's fault, but it might be useful to find out what is causing this incompatibility. I have attached some examples of my problems:
1. my calculations for y speed do not seem to be accurate
2. Walking backwards should prevent the cape from going up, but it still does when I have shaders on (only at some angles though)
