[Animated Doors] Fix to invisible modded doors?
Is there a way I could fix modded doors being invisible, adding their assets to a texture pack maybe?
61 Replies
I understand this is because the datapack makes the normal door model invisible, but is there a fix?
update: looks like im able to
so; i'm able to use modded assets but im not able to add assets to the modded doors
im assuming theres part of the datapack that dictates which value in iron_nugget.json to use for which door
functions/setup_type in question:
god the more i look through this this is such a clean datapack
i wasnt able to get it working (probably an issue with something i did with the datapack as all the doors are invisible)
In the datapack you find a .md file. I wrote all files that need to be changed inside.
But first you need to edit the resource pack to define an ID to your new door.
I can send you a more detailed explanation when i come home
i think i actually did that already, thats in the nugget right
Sorry for the delay, i wrote a full guide to add everything needed on Modrinth. I hope it helps you out and works for your mod!
Just scroll to the bottom and open the spoiler at the Q&A
https://modrinth.com/datapack/animated-doors
Modrinth
Animated Doors - Minecraft Data Pack
Door open & close animation. Connects double doors to open simultaneously. Supports iron doors and redstone signals
thanks
hi, for some reason, I can't make the mod work, the doors are invisible and I got a bedrock block floating
I've already read the fix instructions and I didn't mess the installation up
That means the doors failed to load for any reason. Are you using the pack or mod version? And in which Minecraft version?
Mod, and 1.20.4
(I prefer to anwser here instead of my DMs if that is fine for you)
sure np
So i guess you use some other mods, do you know of any mod that interacts with doors? If not, could you send me a list?
there shouldn't be any but I'll send the list right now

mhm, that should really be not the problem. I need to tinker around a bit and try to reproduce it.
You play single player, right?
Yes
(btw I tried to use only the mod and then only the DP/RP but nothing changed)
what 👀 Thats concerning
One person reported that he tried to install the pack on a world that was already used a lot and it failed to load in. Could you maybe try creating a new world?
sure
just to be sure, If I don't use the .jar, what's needed is just the resource pack + the datapack in the save folder right?
Correct, the data pack just needs to be in the
datapacks
folder (of your world) and the resource pack can either be activated by you or placed directly into the world folder
While creating you can activate packs via the More
section at the top"world folder" for the resource pack? you mean .minecraft > resourcepacks right?
You can either drag and drop the resource pack into the resource pack screen (that auto puts them into the resource folder), or you can place it directly into the world folder of your world (packed) which auto loads it on joining
okay I see
so I've just tried with a new world and the same thing happens
that is really weird, i will stress test it out. Personally i always develop on servers so i barley test single player
no problem
I found the problem. I designed the pack/mod to work with the new 1.21 experimental (copper doors). Please use a previous Animated Doors version atm or enable the experiment in your world


Oh okay, I’ll try that then, thanks for looking around, much appreciated!
hey im having the same problem as the person that originally started this issue. i saw the guide on the bottom of the modrinth page, however im using the mod, not the datapack. does the same method still work or is there another way to fix the mod?
Technicly it works on the mod too, because the mod just loads the pack internaly for easier installation. But you need a program to edit jar files so i would recommend to edit the pack version
I can pack it for you as a mod later
ohh got it, cheers
Or any program that can open zips, a jar is just a renamed zip
Heya
I tried adding modded doors to the data pack and eneded up with a missing texture floating block. It's also on all doors now not just the modded. Is there a specific file that handles texture loading or could that be in any edited file? ;-;
There are only two files you need to edit/create for adding a new door. First, the
models/item/iron_nugget.json
which is a json array. Just copy a new line and enter a unique (at best high) number. The second thing is to copy any file from models/block/type/...
, name it your door and edit the content to match your door entry
all others should be untouched inside the Resource PackOkay so I'm understanding that the functions files do not affect the texture loading meaning the problem resides in the resource pack.
I wanted to ask, in the iron_nugget json file, you're not using the right hinge IDs. Only the left ones. We're supposed to do the same when adding doors correct?
Sorry for the late response, Discord dont rendered the ping for me...
We define there an ID for left and right and map it to the correct door model. The datapack handles wether the door is left or right and either uses the base id or adds one more on top
All good! I'm grateful for the mod and for answering in the first place!
I'll re-install the mod and try again, maybe just one door this time to make it easier to check where I might go wrong.
At the bottom of the Modrinth page you can find a small tutorial on how to add new doors
Yes that's what i followed! But since I tried adding 4 doors at the same time I think I might have skipped or did something wrong ahaha
I'll send an update here once I re do it properly.
Good luck! :PEepoGlad:
Okay so, if the door loads, and the animation works BUT the texture is missing, does that mean i have an issue with the <door_type>_left & <door_type>_right files or it can be anything?

Right clicking still shows the animation. It's just a texture issue.
I'm gonna try with another modded door.
Seems to be the same issue with another door from a different Mod. I'm guessing it has to be something to do with the id numbers
ill keep fideling with them until something works
I tried it with another door that wasn't invisible this time. The results are the same. The door stays unchanged and the mod fails to load the textures.

Imma do this now
It could be that the mod uses a own model or texture format on their own namespace
yeah that was my final guess 😭
what's weird is that some doors are rendered while others aren't
i thought maybe the rendered ones might have a chance of working but same issue
You can link me the mod you want to add and i'll take a short look into it tomorrow. I just dont have the big time currently 👀 exam month starting next monday
That's already a big help! Really take your time! Especially that it's not just one mod sadly :monkalaugh:
Here are the mods:
Ad Astra
Better Nether
Better End
Clutter Blocks
Forge or Fabric?
All fabric
although for the sake of your time, i suggest starting with Ad Astra as it only has 4 doors
Thats a good start. Forge maps everything custom so its impossible to adapt there
and they are all invisible with the "animated doors" mod installed
ah good to know we're on the right side
invisible actually is good thing. It meens the model is somewhat detected
again, thanks for even suggesting taking a look
take your time with it
if you have any questions, ping me or dm me
oh really? oof that means the others aren't detected then :monkaS:
yeah, visible means they use their own model. Nothing you couldnt override tho mostly
But thank you for the chill request :)
For now, i will go to sleep
i see
yeah cause the missing texture square is rotating with the animation
yeah ofcourse, thanks for all the help and patience! Sleep well :okaychamp:
same issue here, modded doors are invisible
im using mods and with resource pack and door are invisible
I'm having the same issue with Immersive Weathering doors. I tried to add the doors as per the instructions on the mod page but java goes right over my head
I downloaded mod version, but any doors except of vanilla is invisible. Do i need to manually do said things from Q&A for each modded door? Plus, usind this mod created duplicate of the door for split second
Also, with Shader i could see some visual bugs with working doors, and if there is 2 doors inside each other

Animated Doors isn't really designed to work with other mods together. I created it as a datapack (which it still is, even the mod version) to allow SMP/vanilla/snapshot servers to have door animations too. I would recommend alternatives (even if i dont know up to date ones atm), sorry :(
To the duplication bug, this is caused by a resource pack that modifies the door models. This results into animated doors not finding it anymore and failing to remove it
It's okay. You did a great job, and even if i delete you mod, i just want to day, your a cool guy 🍀 Keep it up!
Thanks :)
I hope you find a good replacement