for (int i = 0; i < sprList2D.Count; i++){
sprList2D[i].Update(elapsedMilliseconds);
if (sprList2D[i].visible){
Raylib.DrawTexture(sprList2D[i].tex, sprList2D[i].x, sprList2D[i].y, sprList2D[i].tint);
}
}
for (int i = 0; i < sprList2D.Count; i++){
sprList2D[i].Update(elapsedMilliseconds);
if (sprList2D[i].visible){
Raylib.DrawTexture(sprList2D[i].tex, sprList2D[i].x, sprList2D[i].y, sprList2D[i].tint);
}
}