using BepInEx;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BepInEx.Logging;
using Bombastic_Company.Patches;
using HarmonyLib;
namespace Bombastic_Company
{
[BepInPlugin(modGUID, modName, modVersion)]
public class BombasticCompanyBase : BaseUnityPlugin
{
private const string modGUID = "DFISH.BombasticCompany";
private const string modName = "Bombastic Company";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony(modGUID);
private static BombasticCompanyBase Instance;
internal ManualLogSource mls;
void Awake()
{
if (Instance == null)
{
Instance = this;
}
mls = BepInEx.Logging.Logger.CreateLogSource(modGUID);
mls.LogInfo("Lethal Company has engaged Bombastic Mode");
harmony.PatchAll(typeof(BombasticCompanyBase));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
using BepInEx;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BepInEx.Logging;
using Bombastic_Company.Patches;
using HarmonyLib;
namespace Bombastic_Company
{
[BepInPlugin(modGUID, modName, modVersion)]
public class BombasticCompanyBase : BaseUnityPlugin
{
private const string modGUID = "DFISH.BombasticCompany";
private const string modName = "Bombastic Company";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony(modGUID);
private static BombasticCompanyBase Instance;
internal ManualLogSource mls;
void Awake()
{
if (Instance == null)
{
Instance = this;
}
mls = BepInEx.Logging.Logger.CreateLogSource(modGUID);
mls.LogInfo("Lethal Company has engaged Bombastic Mode");
harmony.PatchAll(typeof(BombasticCompanyBase));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}