Great idea! Noting it down! How do you see it working?
I mean we have the water creation tool, that creates a plane with a water material that you can scale, place on the terrain and then adjust the water material. So curious about how you the see puddle layer working compared to this
Either it could be same as the dirt or snow layer already present or it could be random puddle decal generated with help of some noise textures so that every time we place a puddle decal the shape of the decal would be different