Material Randomization
I am looking forward to adding a material randomization option that can be used for landscape, sand, or seawater, along with blending options for increasing or decreasing blend amount. Thank you.
4 Replies
Thanks, noting it down! 🙂
https://www.unrealengine.com/marketplace/en-US/product/extile-plus-non-repetitive-tiling-material
https://www.unrealengine.com/marketplace/en-US/product/exland
I have this products give me what I mean ..
Unreal Engine
EXTILE PLUS Non-repetitive tiling master materials in Materials - U...
Removes tiling repetition on any texture and create complex effects directly in material.
no problem if this feature will be very simple .. no need to complex settings .. hehehe
Thanks for the links!