T
tModLoader2y ago
conscious-sapphire

Tmod unable to save player

This began yesterday and Tmod was working perfectly fine before and now all of a sudden if I back out of a world with any Character my game freezes, I get an error message saying my character was unable to save and then Tmod crashes. I have no clue how to fix this.
4 Replies
Michaelsoftman
Post your client logs
conscious-sapphire
conscious-sapphireOP2y ago
Is this it?
Michaelsoftman
Looks like an error between Calamity Mod and Infernum
[08:58:10.292] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at CalamityMod.Graphics.Renderers.CalamityRenderers.MiracleBlightRenderer.DrawToTarget(SpriteBatch spriteBatch) in CalamityMod\Graphics\Renderers\CalamityRenderers\MiracleBlightRenderer.cs:line 68
at CalamityMod.Graphics.Renderers.RendererManager.DrawToTargets(orig_CheckMonoliths orig) in CalamityMod\Graphics\Renderers\RendererManager.cs:line 96
at Hook<System.Void CalamityMod.Graphics.Renderers.RendererManager::DrawToTargets(Terraria.On_Main+orig_CheckMonoliths)>()
at Hook<System.Void InfernumMode.Common.Graphics.Primitives.PixelationRenderTargetManager::DrawToCustomRenderTargets(Terraria.On_Main+orig_CheckMonoliths)>()
at InfernumMode.Core.ILEditingStuff.DrawCherishedSealocketHook.PrepareSealocketTarget(orig_CheckMonoliths orig) in InfernumMode\Core\ILEditingStuff\MechanicHooks.cs:line 451
at Hook<System.Void InfernumMode.Core.ILEditingStuff.DrawCherishedSealocketHook::PrepareSealocketTarget(Terraria.On_Main+orig_CheckMonoliths)>()
at SyncProxy<System.Void Terraria.Main:CheckMonoliths()>()
[08:58:10.292] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at CalamityMod.Graphics.Renderers.CalamityRenderers.MiracleBlightRenderer.DrawToTarget(SpriteBatch spriteBatch) in CalamityMod\Graphics\Renderers\CalamityRenderers\MiracleBlightRenderer.cs:line 68
at CalamityMod.Graphics.Renderers.RendererManager.DrawToTargets(orig_CheckMonoliths orig) in CalamityMod\Graphics\Renderers\RendererManager.cs:line 96
at Hook<System.Void CalamityMod.Graphics.Renderers.RendererManager::DrawToTargets(Terraria.On_Main+orig_CheckMonoliths)>()
at Hook<System.Void InfernumMode.Common.Graphics.Primitives.PixelationRenderTargetManager::DrawToCustomRenderTargets(Terraria.On_Main+orig_CheckMonoliths)>()
at InfernumMode.Core.ILEditingStuff.DrawCherishedSealocketHook.PrepareSealocketTarget(orig_CheckMonoliths orig) in InfernumMode\Core\ILEditingStuff\MechanicHooks.cs:line 451
at Hook<System.Void InfernumMode.Core.ILEditingStuff.DrawCherishedSealocketHook::PrepareSealocketTarget(Terraria.On_Main+orig_CheckMonoliths)>()
at SyncProxy<System.Void Terraria.Main:CheckMonoliths()>()
I'd check on their discords to see if there is a fix
conscious-sapphire
conscious-sapphireOP2y ago
Thanks It seems to be working now, I was able to exit out of a world without the game crashing

Did you find this page helpful?