System.NullReferenceException: Object reference not set to an instance of an object.
at CalamityMod.Graphics.Renderers.CalamityRenderers.DyeableShadersRenderer.FindDyesDetour(orig_UpdateItemDye orig, Player self, Boolean isNotInVanitySlot, Boolean isSetToHidden, Item armorItem, Item dyeItem) in CalamityMod\Graphics\Renderers\CalamityRenderers\DyeableShadersRenderer.cs:line 61
at Hook<System.Void CalamityMod.Graphics.Renderers.CalamityRenderers.DyeableShadersRenderer::FindDyesDetour(Terraria.On_Player+orig_UpdateItemDye,Terraria.Player,System.Boolean,System.Boolean,Terraria.Item,Terraria.Item)>(Player , Boolean , Boolean , Item , Item )
at CalamityMod.ILEditing.ILChanges.FindCalamityItemDyeShader(orig_UpdateItemDye orig, Player self, Boolean isNotInVanitySlot, Boolean isSetToHidden, Item armorItem, Item dyeItem) in CalamityMod\ILEditing\MechanicILChanges.cs:line 1295
at Hook<System.Void CalamityMod.ILEditing.ILChanges::FindCalamityItemDyeShader(Terraria.On_Player+orig_UpdateItemDye,Terraria.Player,System.Boolean,System.Boolean,Terraria.Item,Terraria.Item)>(Player , Boolean , Boolean , Item , Item )
...
System.NullReferenceException: Object reference not set to an instance of an object.
at CalamityMod.Graphics.Renderers.CalamityRenderers.DyeableShadersRenderer.FindDyesDetour(orig_UpdateItemDye orig, Player self, Boolean isNotInVanitySlot, Boolean isSetToHidden, Item armorItem, Item dyeItem) in CalamityMod\Graphics\Renderers\CalamityRenderers\DyeableShadersRenderer.cs:line 61
at Hook<System.Void CalamityMod.Graphics.Renderers.CalamityRenderers.DyeableShadersRenderer::FindDyesDetour(Terraria.On_Player+orig_UpdateItemDye,Terraria.Player,System.Boolean,System.Boolean,Terraria.Item,Terraria.Item)>(Player , Boolean , Boolean , Item , Item )
at CalamityMod.ILEditing.ILChanges.FindCalamityItemDyeShader(orig_UpdateItemDye orig, Player self, Boolean isNotInVanitySlot, Boolean isSetToHidden, Item armorItem, Item dyeItem) in CalamityMod\ILEditing\MechanicILChanges.cs:line 1295
at Hook<System.Void CalamityMod.ILEditing.ILChanges::FindCalamityItemDyeShader(Terraria.On_Player+orig_UpdateItemDye,Terraria.Player,System.Boolean,System.Boolean,Terraria.Item,Terraria.Item)>(Player , Boolean , Boolean , Item , Item )
...