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other-emerald
Dedicated Server: Receiving Tile Data Complete 100% stucked
Hello, we have a paid dedicated server in skynode with 5gb ram. Our LARGE world has Calamity mod, Starlight river mod, and Fargo mods.
Our problem:
Sometimes when joining the server, it gets stucked at receiving tile data complete 100% and it stays there. Any fix to this?

6 Replies
Can you post the server and client logs?
other-emeraldOP•2y ago
What do you mean?
Additional note: It only happens when a player joins the server after a few hours. It usually gets fixed when restarting the server but still it's a hassle to restart the server just for someone to join in
other-emeraldOP•2y ago
So it looks like it's a packet error from Fishing Rod Zenith. Try without that mod enabled
other-emeraldOP•2y ago
Thank you. Another question, I keep reading this during the startup of the server:
Call Error: The 2nd parameter of TownNPCCondition is now LocalizedText and is optional. Also, localization is now automatic, keys will appear in your hjson files. This TownNPCCondition Mod.Call is only needed if using LocalizedText.WithFormatArgs (see server.log for full trace)
Is this okay?
Yes that's a census call error but it shouldn't affect anything