Stuck on "Receiving tile data: Complete!"
A friend of mine is having this issue. We already tried verifying game files on steam. Here are the logs:

client.log61.84KB
tModLoader in the library, then hover over Manage and click on Browse local files. In the folder that appears find tModLoader-Logs and open that folder. Inside that folder are the logs files. Select them all except the Old folder and drag them into this chat. If you need a visual guide to this process watch this: https://github.com/tModLoader/tModLoader/assets/4522492/3f4efa43-753f-4733-b630-ba85e711340c
(server.log)[12:03:31.426] [5/INFO] [Terraria]: BLAZIC is connecting...
[12:03:31.619] [Main Thread/DEBUG] [tML]: Sending Server Config MoreAccessories:MoreAccessoriesConfig {}
[12:03:31.619] [Main Thread/DEBUG] [tML]: Sending Server Config ShorterRespawn:ShorterRespawnConfig {}
[12:03:31.619] [Main Thread/DEBUG] [tML]: Sending Server Config WeaponDisplay:ConfigurationServer {}
[12:04:00.508] [Main Thread/INFO] [tML]: tModLoader RAM usage has increased: 1.4 GB
[12:05:32.438] [Main Thread/INFO] [Network]: [1][BLAZIC (JetStream Sam)] Terminating: Timeout
[12:05:32.440] [Server Loop Thread/INFO] [Network]: [1][BLAZIC (JetStream Sam)] Closing SocialSocket
[12:05:50.720] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.BadImageFormatException: Read out of bounds.
at System.Reflection.Throw.OutOfBounds()
at System.Reflection.Metadata.Ecma335.MethodDebugInformationTableReader.GetSequencePoints(MethodDebugInformationHandle handle)
at System.Reflection.Metadata.MethodDebugInformation.get_SequencePointsBlob()